Now working on

A very simple double entry accounting software

I’ve started building a very simple double entry accounting and budgeting application. I need a tool for managing my daily finances, and at this point a spreadsheet is too little while a full‑fledged accounting package is too much. So I am creating my own solution.

The idea is simple: on the surface it will have “Add Money” and “Spend Money” buttons. In the background, it will perform double entry bookkeeping, balancing the accounts, etc. I decided to pursue this project because I’m interested in accounting, and it will help me solidify my knowledge and learn.

An arcady little game. Title: TBA

After finishing Cupig, I started to make a smaller, more fun game using the Godot Engine. I plan to release it on Steam, Itch.io and Android. I do this to learn Godot, after I leave Unity 3D behind. I will blog about its development on this pure HTML blog hosted on GitHub.

Older projects

Cupig's Key Collectathon 🐷

I finished a game from scratch for Steam release with a pig as main character. For all ages. It is a puzzle game that I did not want to be big or famous, my prediction was that it will not even make back the Steam release fee.

The only reason I made this game is because I like the idea of making games as a hobby and I wanted to make a project from the beginning to release instead of small projects that go nowhere.

I used Unity 3D and C# to develop the game, and Blender for the assets. Every problem I faced were a learning experience.

You can buy it on Steam here:

Also you can (but your really do not have to) support me on Ko-fi

Social media

I try to keep my social media presence to a minimum, other than registering on each of them social media site out of professional curiosity. So you might find me in many places only to find nothing.

I actively use Instagram to capture random daily things that pique my interest (and there's also a link to my infrequently updated photography profiles).

I also microblog on Blue Sky. I have another account for my game dev log stuff.

Work

This website is about my personal stuff, a collection of links about my online presence. Professionally, I have a job that I will not talk about more than this: It is a developer job. I use web and other technologies, several programming languages on a daily basis to help manage a 10k strong company. Company policy doesn't allow me to speak publicly about my work.